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from 1999-2009

Wed
22
Apr '09

Kinship Hall tomorrow


Update (April 23rd): Today! We'll be holding a purchase & decorating party around 5pm Pacific.

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Just a friendly reminder to my Guildmates (er Kinship-mates, I'm still stuck on calling it a Guild) that we'll be reaching Kinship Lifespan Rank 7 tomorrow, which means we can finally purchase our Kinship Hall and complete our little Dovon Meglis neighbourhood of bliss.

(4:56 pm)

Mon
20
Apr '09

More Legendary Dinging


In the 4 days since my Legendary Leveling post-of-glee, I've leveled my starter staff to 17. I've looted numerous legendary items, including one Second Age Rune-Satchel which stands out in its blueness. I've collected and mostly disassembled legendary items for every class except my own. The inevitable luck of numbers dictates some sort of justification for bitching about drops. In particular I seem to be the magnet for Rune-Keeper legendaries. Hopefully Nelgdorf will be as lucky for me as I have been for him.

My legendary staff is so ugly that I couldn't bear to name it on reforging, as if doing so would invoke some unmentionable evil. Nazrin suggested "Swab", "Canal Cleaner" and a few other names appropriate to its appearance, so I may resign myself to giving it a mocking moniker.

Legendary Links

I'm enjoying the Legendary system immensely, which isn't a surprise, it's been less than a week. Still, I think I'll be immune to the dread of grind that others have warned me about. I've been asking for this sort of thing for awhile now: rewards granted via persistence regardless of solo or group play. I'm so tired of the XX players formula for loot rewards, where small teams get shafted and large raids have epics rained upon them.

It's unlikely you'll catch me complaining about leveling these weapons, I'm quite careful of what I wish for and this is pretty close to the mark.

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(7:36 am)

Fri
17
Apr '09

Ding 50... to Moria!


After taking a break from questing and doing my best not to level for over 20 levels (obviously my task wasn't a complete success), I've dinged 50.

Nazrin passed me along the way, but now that I've basically reset my questing experience into the expansion content, I'm pretty sure I'll be at Endgame very soon. Nelgdorf is lagging a bit behind, taking some moments to catch a deep breath and smell the flowers of the pre-expansion content, but we're pushing the reluctant dwarf into Moria anyway.

Harhm @50 in Eregion

I've got my first two Legendary items, thanks to the Vol 2 Book 1 quests. I'm very pleased with them.

The presence of Moria, just over the hill and across the pond, is almost overwhelming, in a good way. It's like a mountain to climb, although crawling under is probably more apt. I'm almost mentally preparing myself for the shift on the other side, where as our faces hit daylight we'll also be migrating from leveling-up mode to Endgame mode. I like both modes, but they're distinctly dissimilar. For now though, the mines... Khazad-dûm awaits!

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(5:42 pm)

Worker Bees for PvP

Rog posted in

How do you want your PvP?

There's this perception, it may be correct: PvP'ers don't want obstacles between them and the action.

Are all PvP players like that? I don't think so. If I'm in the mood for deathmatch, I want to jump right in. For something strategic I'd prefer to take some time laying down foundations before the blood spills. And for tactical, I want good scenarios and tools / planning to coordinate inside my team.

Keen has highlighted his thoughts on the downsides of Darkfall and the summation seems to be that players aren't taking the time to build before the blood. So the PvP / gameplay is more shallow than it should be, players are skipping anything that looks like an obstacle.

Two things come to mind:

  1. Darkfall isn't guiding players in the right directions. Maybe the balance is off and the grind is too much for things like battle ships. Sieges are too big, the world doesn't have enough sand or maybe it's too sandy? I haven't played the game so I won't pretend to go over the finer points, but it's not the PvP utopia we've all been waiting for. Just throwing players at each other and enabling PvP isn't automatically fun and fulfilling. As Jeremy T commented: "Good PvP doesn’t simply happen in a vacuum - the developers have to make it happen."
  2. Many PvP players want all of their progression via PvP. They're not builders. This lends credence to Lum the Mad's persistent musings that you cannot go back to Ultima Online. A game where PvE worker bees ran around doing all of the grinding and PvP players farmed the honey from them. Can that be replicated? Should it? Maybe there's another formula that provides the honey, the deeply fulfilling and tasty honey of satisfaction that comes from taking someone else's stuff.

Number #2 is the bigger picture I think. Whatever you wish to call it, whether it be Hardcore PvP, Impact PvP, or Risk / Reward PvP, no matter how you want your PvP, if it's within an MMORPG it should be part of a bigger game. That includes *gasp* non-PvP activities and players too. Otherwise, why not just go play other non-MMO games? I can get instant action from Team Fortress 2 that's more entertaining to me than what I found in WAR or what I've seen from Darkfall, because Valve chose to concentrate on PvP directly rather than bullshit us with the pretense of creating a world.

Do you want all-PvP instant action? MMORPGs are probably the wrong place to get that. Especially if you want equal balancing.

Do you want territory claiming & defending, ala sieges? MMORPGs are still struggling to do this and frankly sliding backwards in the process. Probably because it doesn't work in a vacuum. There's not much incentive to defend something pre-built, that doesn't hold much relevance to anything else.

Do you want to be the Wasp that snatches honey from Worker Bees and other Wasps? We'd need an MMORPG with a great big outdoors of more than just bee hives and nests. It's got to have some flowers and fields, but preferably far more than that too. And there has to be some mechanics to keep both the Wasps and the Worker Bees happy and buzzing around, because if it's brutal on the Bees they'll just go elsewhere. Maybe my insectoid example is wrong here, but what I'm saying is I'd love to see some great PvP that matters within a full gameworld, complete with economy, exploration, mobs with decent AI, all of the trappings found in the glorious holy grail of MMOs.

It would be best to combine all three above. I'm sure I'm missing a bunch of other PvP possibilities. How do you want your PvP?

(4:35 pm)

Thu
16
Apr '09

Ding! Legendary Weapon Leveling


Holy shit. Holy fucking shit. Legendary items rock.

Hearing about it, reading about it, I was just like "hey that's pretty cool" but getting my first Legendary staff (via Volume 2 Book 1) and killing my first mob with it-- and having the item itself gain a level and then train that level-- This had an immediate and pronounced effect on me. There's a great big sheepish grin on my face, like I've just eaten a great key-lime pie and there's no way I should have enjoyed it so much.

Legendary Ding!

It's perfect for me, really. I don't play alts that much and I'm happy to grind gear, rep, whatever at Endgame. More than happy to grind honestly. I just hadn't put much thought to it, but leveling up weapons with my one main character: That's incredibly satisfying.

And hell, now I can ding a whole lot. Ding, ding, ding.

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(1:54 am)

Mon
6
Apr '09

Choosing your destiny?

Rog posted in

Well that's one hope shattered.

It looks like Star Wars: The Old Republic will have you choosing sides when you create your character. I haven't been keeping up on details for TOR so I've been caught with wishful thinking that BioWare might let players reach their destiny through gameplay and story, but here you go: pick a class, pick a faction.

I'm not fond of the two-faction this-side-or-that system that's become the defacto norm for MMORPGs. Horde versus Alliance, Destruction versus Order (why couldn't Chaos be a third faction?), Freeps versus Creeps (okay that's mostly one faction), and now Republic versus Sith.

At the very least, I was thinking players might be able to switch sides, or have some sort of ambiguity, but that doesn't seem likely if your class choice also selects an allegiance.

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(9:31 pm)