Choosing your destiny?
Well that's one hope shattered.
It looks like Star Wars: The Old Republic will have you choosing sides when you create your character. I haven't been keeping up on details for TOR so I've been caught with wishful thinking that BioWare might let players reach their destiny through gameplay and story, but here you go: pick a class, pick a faction.
I'm not fond of the two-faction this-side-or-that system that's become the defacto norm for MMORPGs. Horde versus Alliance, Destruction versus Order (why couldn't Chaos be a third faction?), Freeps versus Creeps (okay that's mostly one faction), and now Republic versus Sith.
At the very least, I was thinking players might be able to switch sides, or have some sort of ambiguity, but that doesn't seem likely if your class choice also selects an allegiance.


Apr 13, 2009 8:42am
bah, I agree.
I hate set "sides". No change for political or spy intrigue. You are firmly "entrenched" on a side regardless of what you want to do in game. Bounty Hunter should be able to be middle of the road. Changing sides should have a major impact on things (EQ2 had a mechanism to do so, iirc) but should still be an option.
Obvious polarization is just so, so, boring and predictable.