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Thu
11
Sep '08

WAR for Primetime only?

Rog posted in

The most fun I've had so far with WAR's Open Beta has been with the Public Quests (which I love, when they work) and in PvP (RvR areas and Scenarios). That is-- during Primetime hours.

Unfortunately, I tend to play most during the off-hours, either early morning or late evening. Outside of Primetime the RvR areas are ghost towns and Scenario queues don't pop at all. And Public quests aren't playable when only one or two players aside from myself show up.

In other words, this Beta has only been great fun for me between 3pm - 9pm. For Michelle, she's usually working during those hours so she has yet to see a single bit of RvR or Scenario combat and her opinion of Public Quests hasn't been as favourable as mine.

Is WAR just a game for Primetime players? I certainly hope not.

The central design of WAR appears to require a balanced high population present at all times. Public Quests don't scale. RvR works only when there are more / less equal numbers on both sides (Order & Destruction). I cannot say I'm fond of Mythic's queue approach to the problem, I would have much preferred instancing of their RvR areas (say what you like about instancing, at least it lets you play).

I'm hoping this crummy status of boring off-hours is more indicative of the Beta and perhaps our late choice of server: Wurtbad, since at the time all other servers were maxed and in queue for Destruction. I can't imagine myself being more pleased on a high pop server if I'm hitting queues tho, so I've been in a conundrum here.

Hopefully Mythic can balance their server populations better than they've done so far.

Every server should be fun at ALL times.

Update: Right after I posted this I noticed that Ethic @ Kill Ten Rats has similar concerns, you may appreciate his perspective.

(8:07 pm)