Lum describes the Tabula Rasa effect on NCsoft Austin
Lum the Mad has been brave enough to post his inside (or down the hall) take on Tabula Rasa's development and the overall dark cloud that settled on NCsoft Austin. It's worth a read if you're interested in the game industry in any way.
One part sticks out for me:
There’s nothing that you can point to and say “here was the big mistake”. There were a lot of tiny mistakes, and they built up.
Of course, everyone will have their theories, but Lum is closer to the source and his last bit sums it up:
It just. took. too. much. money.
I typed a few opinions of my own, but it's pointless really because everything I can think of gets summed up right there. Sure, there are big mistakes and there are little ones, but they're all too obvious to bother ranting about.

