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Fri
31
Oct '08

Monolith gets propped up

Rog posted in

I have to hand it to Mythic for taking some serious steps towards solving WAR's population problems, especially considering that they're likely to get some bad press for what seems a lot like server merging. But their game may make or break on the realm imbalances, so kudos to them for taking some necessary steps.

Our guild's server choice Monolith has been targeted as one of the medium-population server to get free character transfers from lower pop. servers.

Monolith seemed like a good choice early on at game release, but it's been steadily sliding into decline since. Our Order population feels tiny at this point, aside from some key organized guilds set on world domination. Even within our own small guild a couple of players indicated the imbalance between Destruction & Order as their reasons to leave the game, or switch servers / sides.

It's a short-term solution of course, just upping the population won't fix the overall realm imbalance, but hopefully Mythic has more up their sleeve (the new Classes next month should help).

(2:40 pm)

Thu
11
Sep '08

WAR for Primetime only?

Rog posted in

The most fun I've had so far with WAR's Open Beta has been with the Public Quests (which I love, when they work) and in PvP (RvR areas and Scenarios). That is-- during Primetime hours.

Unfortunately, I tend to play most during the off-hours, either early morning or late evening. Outside of Primetime the RvR areas are ghost towns and Scenario queues don't pop at all. And Public quests aren't playable when only one or two players aside from myself show up.

In other words, this Beta has only been great fun for me between 3pm - 9pm. For Michelle, she's usually working during those hours so she has yet to see a single bit of RvR or Scenario combat and her opinion of Public Quests hasn't been as favourable as mine.

Is WAR just a game for Primetime players? I certainly hope not.

The central design of WAR appears to require a balanced high population present at all times. Public Quests don't scale. RvR works only when there are more / less equal numbers on both sides (Order & Destruction). I cannot say I'm fond of Mythic's queue approach to the problem, I would have much preferred instancing of their RvR areas (say what you like about instancing, at least it lets you play).

I'm hoping this crummy status of boring off-hours is more indicative of the Beta and perhaps our late choice of server: Wurtbad, since at the time all other servers were maxed and in queue for Destruction. I can't imagine myself being more pleased on a high pop server if I'm hitting queues tho, so I've been in a conundrum here.

Hopefully Mythic can balance their server populations better than they've done so far.

Every server should be fun at ALL times.

Update: Right after I posted this I noticed that Ethic @ Kill Ten Rats has similar concerns, you may appreciate his perspective.

(8:07 pm)