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Fri
22
Jun '07

The Importance of Hit

Rog posted in

Update: This post is probably outdated by now, although it's still a good indicator I recommend searching for current information. I won't be updating this since I'm no longer actively playing WoW.

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My guildmates and I have been discussing lately how often the To Hit stats are overlooked and how much they do impact gameplay. We've especially noticed that tanks lacking a decent amount of To Hit are much more likely to lose aggro in the high end instances. DPS classes also improve damage significantly by having appropriate hit gear.

Hit gear is especially important if you plan on doing Heroics or Raid instances where mob levels are typically higher.

Here's the simple table for a level 70 player, outlining the stats you should aim for:

Mob Level: 70 71 72 73
Spell Hit Max%: 4% 5% 6% 16%
Spell Hit Rating: ~50 ~63 ~76 ~202
Melee Hit Max%: 5% 6.2% 7.4% 8.6%
Melee Hit Rating: ~79 ~98 ~117 ~136

Ranged (as in Hunter) is the same as Melee for these calculations. Melee counts as 2H or 1H + Shield. I don't have much info handy for offhand / dual-wielding situations where To Hit needed is much higher, but those are often greatly dependant upon talent spec. I've seen the dual-wielding penalty speculated as high as 25%.

Weapon Skill should be taken into account if you have any items, racials or talents. The calculations for Weapon Skill are more complex, but we can estimate approx. 2% hit per 5 skill. Some examples:

Earthwarden: Feral Combat Skill Rating 24 = actual "Feral" Weapon Skill 6 = ~2.1% To Hit.
Dwarf Racial: Gun Weapon Skill 5 = ~2% To Hit.
Human Racials: Sword / Mace Weapon Skill 5 = ~2% To Hit.

I can't take credit for these numbers, they're repeated in multiple places. Some sources: Combat Ratings @ WoWWiki, Spell Hit Rating @ Thottbot, Melee To Hit @ Thottbot and Zeisha's Hit Rating Guide @ Blizzard's forums.

(5:06 pm)